Thus, another devastating addition to players’ castle defenses is the inclusion of multiple SMG auto-turrets. However, Blood Moons get progressively more difficult. These defenses are enough to handle most hordes. Gamers will then have to run wires from the generator to the wire relay(s) and then to the closest electric fence post, and to the rest of the electric fence posts from the initial one. The electric fence posts can be placed a maximum of ten spaces apart to ensure they can all be connected to each other all around the perimeter. Doing so requires a generator (which requires at least one engine and gas), wire relays, and electric fence posts. With the iron spike traps in place, fans can add another barrier beyond the outer spike traps: an electric fence. This defensive piece of equipment should be placed all around the trench and the moat’s outer, giving zombies a damaging barrier to overcome before falling into the moat, where more spike traps await them. The most numerous trap players will need is the iron spike trap. Once the moat is dug, gamers should start placing traps. Towers at each of the wall’s corners is also recommended for more vantage points. If zombies want to get to survivors, they will have to get through the concrete wall – a dubious task that gives fans an abundance of time to eliminate the undead before they breach gamers’ perimeter. Six blocks high lets players stand atop the wall and have a decent view of the enemies down below, making it easy to shoot enemies from the safety of high ground. This wall should be at least four blocks high, but for a truly immersive and defensive experience, at least six blocks high is suggested. Rather, players should build a wall that surrounds the keep (don’t forget to put a gate or door in the front). This step, however, is mostly aesthetic, as players likely will not be fending off zombies from here. Players have the option of building stairs or ladders to each tower or building a wall around the edge of the castle’s roof and connecting it to the towers, with stairs leading up to the wall for easy tower access. At each of the castle’s four corners, build a tower by constructing a square wall. ![]() However, no castle is complete without some towers and crenelations (the blocks that serve as pieces of cover and lookout points for guards). When building the castle’s peak, players will lay the final “foundation” as normal. Then, it is a matter of rinse and repeat until the castle is as tall, and has as many rooms, as desired. To create the second floor, fans only need to place the blocks in line with the wall’s summit as if laying another foundation. If using concrete, which is recommended for the most durable castle, players do not need to worry about erecting pillars to hold up the cement blocks, as they hold themselves up when built in the wall. At the top of the wall, gamers can begin laying the next floor. ![]() Be sure to include a space at least two blocks high for a doorway, which is also true when building the wall around the foundation.įrom there, be sure to build a staircase to the wall’s apex or use temporary ladders to get up and down. ![]() Then, survivors will need to build the portioned bits of each room up as high as the wall – again, for headspace and to effectively create a room. ![]() Portioning the first floor into rooms only requires laborers to build inward from the wall (which is built on top of the foundation’s edges) as many blocks as desired. It is recommended fans build the wall up four blocks to maximize the amount of headspace they have inside, making the interior feel less cramped and keeping gamers’ vision relatively unblocked. Once created, players can build the first wall, going all the way around the foundation. Luckily, the foundation also serves as the ground floor in 7 Days to Die.
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